using UnityEngine;
using System.Collections;

public static class Tags {

    public const string player = "Player";
    public const string wall = "Wall";
    public const string platform_Broken = "Platform_Broken";
    public const string platform_Busy = "Platform_Busy";
    public const string cannon = "Cannon";
    public const string portal = "Portal";
    public const string key = "Key";
}